Setup for 4 Player a Game of Food Chain Magnate

Originally generated on 1/11/2019 11:16:40 AM
A direct link to this setup is http://www.VentersConsulting.com/BoardgameHelpers/FoodChainMagnateGenerator.aspx?LoadGame=$2a$04$1CAF6TiO5bzwUHhMpPKbdu

Player Setup

Turn Tracker
Turn Tracker Turn Tracker Turn Tracker Turn Tracker Turn Tracker

Other Setup

Bank starts with $200.00
Remove these Billboards: #16
Number of 1x Employee cards used = 2

Map (The Way Out Suburbs)

Click here to view Map Tile Lettering Key

Tile M rotated clockwise twice (180 degrees) Tile A not rotated Tile J not rotated Tile I not rotated
Tile Q rotated clockwise three times (270 degrees) Tile T rotated clockwise three times (270 degrees) Tile L rotated clockwise three times (270 degrees) Tile O rotated clockwise three times (270 degrees)
Tile N rotated clockwise once (90 degrees) Tile S not rotated Tile R not rotated Tile P rotated clockwise twice (180 degrees)
Tile K rotated clockwise twice (180 degrees) Tile F rotated clockwise twice (180 degrees) Tile G rotated clockwise three times (270 degrees) Tile D rotated clockwise twice (180 degrees)

Map Stats

Map Option = The Way Out Suburbs
Total Number of Tiles = 16
Total Number of Starting Houses = 7
Total Number of Beer Spots = 4
Total Number of Soda Spots = 4
Total Number of Lemonade Spots = 4
Total Number of Drink Spots = 12
Number of independent path systems = 4
Number of independent neighborhoods = 14

Path System 1
   Size = Medium
   Number of Tiles = 11
   Number of Paths = 38
   Contains Loop(s) = No
   Number of Starting Houses = 4
   Starting Houses Pct of Map (%) = 57
   Number of Beer Spots = 2
   Number of Soda Spots = 4
   Number of Lemonade Spots = 4
   Number of Drink Spots = 10
   Drink Spots Pct of Map (%) = 83
   Tile Ids = A, G, J, L, M, N, P, Q, R, S, T
   Paths = MWS, AWN, ANE, JWS, LWE, RWN, SWE, NWN, QWN, QNE, MEN, QWE, NWE, NNE, SWN, TWN, TNE, AWS, AWE, AES, TWE, SNE, RWE, PWE, RNE, LWN, TWS, SNS, SWS, SES, RWS, GWE, RNS, RES, TNS, TES, ANS, LNE What do these mean?
   Starting House Ids = 0, 2, 12, 16
Path System 2
   Size = Small
   Number of Tiles = 2
   Number of Paths = 4
   Contains Loop(s) = No
   Number of Starting Houses = 2
   Starting Houses Pct of Map (%) = 29
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Drink Spots Pct of Map (%) = 0
   Tile Ids = I, J
   Paths = JEN, IWN, INE, IWE What do these mean?
   Starting House Ids = 15, 16
Path System 3
   Size = Medium
   Number of Tiles = 2
   Number of Paths = 7
   Contains Loop(s) = No
   Number of Starting Houses = 1
   Starting Houses Pct of Map (%) = 14
   Number of Beer Spots = 2
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 2
   Drink Spots Pct of Map (%) = 17
   Tile Ids = O, P
   Paths = OWS, PNS, OWN, ONE, OWE, OES, ONS What do these mean?
   Starting House Ids = 0
Path System 4
   Size = Medium
   Number of Tiles = 4
   Number of Paths = 10
   Contains Loop(s) = No
   Number of Starting Houses = 4
   Starting Houses Pct of Map (%) = 57
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Drink Spots Pct of Map (%) = 0
   Tile Ids = D, F, G, K
   Paths = KWN, FWE, GNS, DWE, DWN, DNE, FWN, FNE, KWE, KNE What do these mean?
   Starting House Ids = 7, 10, 12, 18

Neighborhood 1
   Total Size = Large
   Number of Total Spaces = 45
   Number of Empty Spaces (for new houses & gardens) = 36
   Number of Beer Spots = 1
   Number of Soda Spots = 2
   Number of Lemonade Spots = 2
   Number of Drink Spots = 5
   Number of Starting Houses = 1
   Starting Houses Pct of Map (%) = 14
   Tile Ids = A, M, N, Q, S, T
   Starting House Ids = 2
Neighborhood 2
   Total Size = Small
   Number of Total Spaces = 4
   Number of Empty Spaces (for new houses & gardens) = 4
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = A
Neighborhood 3
   Total Size = Large
   Number of Total Spaces = 59
   Number of Empty Spaces (for new houses & gardens) = 48
   Number of Beer Spots = 2
   Number of Soda Spots = 0
   Number of Lemonade Spots = 1
   Number of Drink Spots = 3
   Number of Starting Houses = 2
   Starting Houses Pct of Map (%) = 29
   Tile Ids = A, I, J, L, O, P, R
   Starting House Ids = 15, 16
Neighborhood 4
   Total Size = Small
   Number of Total Spaces = 4
   Number of Empty Spaces (for new houses & gardens) = 4
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = I
Neighborhood 5
   Total Size = Small
   Number of Total Spaces = 4
   Number of Empty Spaces (for new houses & gardens) = 4
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = I
Neighborhood 6
   Total Size = Medium
   Number of Total Spaces = 12
   Number of Empty Spaces (for new houses & gardens) = 12
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = A, L, T
Neighborhood 7
   Total Size = Small
   Number of Total Spaces = 4
   Number of Empty Spaces (for new houses & gardens) = 4
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = Q
Neighborhood 8
   Total Size = Large
   Number of Total Spaces = 60
   Number of Empty Spaces (for new houses & gardens) = 55
   Number of Beer Spots = 1
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 1
   Number of Starting Houses = 1
   Starting Houses Pct of Map (%) = 14
   Tile Ids = F, G, K, N, Q, R, S
   Starting House Ids = 18
Neighborhood 9
   Total Size = Medium
   Number of Total Spaces = 16
   Number of Empty Spaces (for new houses & gardens) = 14
   Number of Beer Spots = 0
   Number of Soda Spots = 2
   Number of Lemonade Spots = 0
   Number of Drink Spots = 2
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = L, R, S, T
Neighborhood 10
   Total Size = Medium
   Number of Total Spaces = 8
   Number of Empty Spaces (for new houses & gardens) = 8
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = O, P
Neighborhood 11
   Total Size = Large
   Number of Total Spaces = 32
   Number of Empty Spaces (for new houses & gardens) = 27
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 1
   Number of Drink Spots = 1
   Number of Starting Houses = 1
   Starting Houses Pct of Map (%) = 14
   Tile Ids = D, G, P, R
   Starting House Ids = 7
Neighborhood 12
   Total Size = Small
   Number of Total Spaces = 4
   Number of Empty Spaces (for new houses & gardens) = 4
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = F
Neighborhood 13
   Total Size = Medium
   Number of Total Spaces = 8
   Number of Empty Spaces (for new houses & gardens) = 0
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 2
   Starting Houses Pct of Map (%) = 29
   Tile Ids = F, G
   Starting House Ids = 10, 12
Neighborhood 14
   Total Size = Small
   Number of Total Spaces = 4
   Number of Empty Spaces (for new houses & gardens) = 4
   Number of Beer Spots = 0
   Number of Soda Spots = 0
   Number of Lemonade Spots = 0
   Number of Drink Spots = 0
   Number of Starting Houses = 0
   Starting Houses Pct of Map (%) = 0
   Tile Ids = G


v7.10.10